DEMOREEL 2024
VisDev

A cinematic experience is told through the eyes of a camera. In visual effects, we mimic a real life movie set inside the computer. We not only create the ground, characters, backgrounds, we also choose the camera focal length, distortion and angles to communicate a story moment.
Animatics, storyboards can be done with camera projections, as well as final movie quality films. It is a great shortcut to modeling, texturing, rendering - all in one camera projection painted to the camera view and set lighting.

Mentorship
Discussing career possibilities, how to keep inspired, or one on one mentorship is available.
I’d love to hear where you are at in your creative journey. A VFX, art, design professional with
years of figuring things out, I may have some ideas and answers for you!
Portfolio. Inspiration. Finding your style.
Technical Expertise: Photoshop Nuke Maya Unreal Blender

Simple Camera projection of an idea.

Software like Houdini, Katana and Nuke can seem strange to those used to layer based software like Adobe Photoshop, Premiere, After Effects. The COOL things about nodes, is it is like an calculator. An order of operation performing a function that you can tweak.

Nodes: Camera (projection and animation camera). Read (image file). Project 3d (texturing node). Card (Geometry) Scanline render (Brings 3d to 2d) Write (renders a movie or image)

It’s a quick and time saving approach, but the illusion breaks if camera changes.

See how the camera changes teh focal length of what we see.

Foreground: see the distorion in the face from wide to narrow.
Background: the compression affects how close the background is.
This is an example of how much the lens affects the look of your subject and bg.
The distortion of establishing wide shots is not visible in this example.